Persona 5 pc port? Pc#
Following its release, Sega had stated that they hoped to have more exciting news to share for Sega/Atlus releases on PC in the future. If Persona 5 for PC doesn't come out this year, I'll play all the Dynasty Warrior games, in order.The first modern PC port of an Atlus game was released with Catherine Classicin January 2019, through Steam. Persona 4 Golden's port was a huge success, and now the PC is clearly a big priority for Atlus, enough to release a damn sequel before the main game. I see Strikers on PC as Atlus in the middle of a violent about-face, veering into our lane after shrugging at the demand for modern JRPGs on PC. Ignore the caveats for a minute though and focus on what Persona 5 Striker's odd and sudden appearance means for the future of the series.
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So far, they are still worth the work.Īnd hey, let's look at the bigger picture. I really don't like them, but I adore Persona 5's style and characters. I just wish everyone on PC could play Persona 5 and understand why I've allowed myself to even entertain the idea of playing a Dynasty Warriors influenced game. This is a genuine sequel, though maybe we call it a summer special. If you can slog through some extremely repetitive combat that sucks the meaning out of spectacle and if you've played (and loved) Persona 5, then Strikers is a pretty fun excuse to get the gang back together. If Persona 5 for PC doesn't come out this year, I'll play all the Dynasty Warrior games, in order It's a pretty decent port! Seeing Tokyo and the Phantom Thieves rendered at 4K with perfectly clean lines is novel and frustrating, a reminder that Persona 5 on PC still isn't a thing even though it feels like I'm looking right at the damn thing. Customizable keyboard controls are there, a nice suite of language options-the works. In a few hours of play I haven't seen any crashes or hitching. I stay huddled up against that 60 fps cap with ease, my PC barely breaking a sweat. This images changes depending on if you've played Persona 5 or not. Not devastating, but we like the royal treatment on PC.
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Awnings, vending machines, and anything that isn't just lines and color haven't been touched up for higher resolutions. Textures that look fine from the slight fuzz inherent to lower console resolutions pop on PC, and in a bad way.
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The biggest bummer is the 60 fps cap, especially for an animation-heavy action game. It's a fine port, but one clearly anchored to its console origins. I worry what another 25 will do to me. I'm sure I'll have plenty to say when Strikers releases on February 23. It is possibly the most fun I've had with the Dynasty Warrior style, but I'm not bouncing around in my seat with enthusiasm after a few hours like I was with Persona 5's near-perfect turn-based reduction. Do well enough and you can unleash a special attack that kicks off a lovely animation, a bespoke one for every playable character.Īnd yeah, there's some charm in seeing all this play out live as opposed to in turn-based combat. The gun freezes time when you aim, a nice way to survey and control some of the tougher enemies. If a tougher enemy is downed, you can perform an all-out attack to sic you and your buds on them like a swarm of cartoon bees. It's about as tense as herding ants, though the Persona 5 style treatment gives it more life than it deserves.